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Patch 1.2.3 is Now Live for Expedition 33!

Updated: May 29

Greetings, Explorers!


We're excited to announce that Patch 1.2.3 for Expedition 33 is now live across all platforms. This update focuses on quality-of-life improvements, ultrawide support, and much-needed fixes to the UI, controls, and world navigation. We’ve also given some love to our favorite troublemaker, Esquie.


Let’s dive into the changes:



New Features in Patch 1.2.3


🎮 Steam Deck Improvements

  • Fixed various background issues in menus on the Steam Deck. The graphical interface is now clearer and more user-friendly.


🎮 Xbox Game Pass (PC) Enhancements

  • PS5 Controllers are now fully compatible with PC Game Pass, allowing for a more inclusive gaming experience.


🖥️ Ultrawide Fixes

  • Gameplay no longer zooms in after cutscenes in ultrawide resolutions.

  • Options menu images now display correctly and do not stretch in ultrawide setups.

  • The combat UI adapts smoothly to ultrawide formats, enhancing gameplay.

  • The game won't minimize when changing settings in ultrawide resolutions.

  • Cutscenes no longer appear letterboxed in 32:9 aspect ratios.

  • The title screen launches in full screen with ultrawide resolution.


🖱️ Mouse & Keyboard Adjustments

  • Expedition Menu UI button prompts now appear and respond effectively to keyboard inputs.

  • Mouse buttons remain responsive and do not become unresponsive after their first use.

  • Using WASD or arrow keys no longer causes the cursor to hide unintentionally.

  • Left-clicking no longer blocks navigation in menus with the keyboard.

  • Mouse input is retained after the first jump counterattack, even with a single press.


🌍 World Map Fixes

We have fixed several locations where players could become stuck, including:


  • Between lanterns near the Stone Wave Cliff portal.

  • On a shipwreck near the Forgotten Battlefield.

  • In rocks and objects between Spring Meadows, Abbest Cave, and Bourgeon encounters.

  • Behind ruins at Flying Manor.

  • On bridges connecting Flying Waters and Spring Meadows.

  • Various rock clusters and tight spots scattered across our expansive world.


🐦 Esquie-Specific Fixes

Poor Esquie kept facing challenges! We’ve made the following fixes:

  • Resolved issues with Esquie falling through paint bridges.

  • Fixed instances of Esquie getting stuck near levitating structures by Visages.

  • Addressed movement problems near Flying Waters and Blades' Graveyard.


⚔️ Weapon & Skill Tuning

Numerous changes have been made to weapon balance:

  • Lithelim: Fixed attribute scaling. The initial Vitality scaling was reduced from A to C (still ends at S). Luck scaling was added, starting at D.

  • Blizzon: Corrected scaling at high levels. Luck scaling was adjusted from B to C. Defense scaling was added, beginning at D.

  • Medalum: Fixed the third Lumina to prevent doubling all damage; now it only doubles Burn damage in Virtuose Stance.

  • Stendhal: Damage has been reduced by 40%, ensuring a more balanced gameplay experience.


🛠️ Other Fixes

Additional improvements are listed below:

  • The Stone Wave Cliffs boss encounter is now completable in NG+.

  • The Journal UI no longer blocks the screen after reading the first journal in Spring Meadows.

  • Shooting in Free Aim mode functions correctly with worn triggers.

  • Lune and Monoco now spawn separately at the end of their Level 6 quests.

  • The black screen issue no longer occurs with specific sleep/leave timing at camp.

  • The problem with repeated cutscenes in Old Lumière leading to party splits has been resolved.

  • Rolling credits have been updated to reflect the latest changes.


🔮 Looking Ahead

This update marks just the beginning. Expedition 33 will continue to receive improvements in the coming months as we address more features, polish our systems, and eliminate bugs.


Remember, tomorrow comes, thanks to you!



For further details on future updates, feel free to stay connected with the community!

 
 
 

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